Combat “three in a row”. Bountyheart
Bright tactical toy with complex multi -features, a mass of heroes and mountains of equipment. And all this is under a rather epic soundtrack.
The game is declared for the Windows platform.
There is the most minimum. Our hero was sharpened in prison. Disorder! Who will save the world?
The gameplay is a complex tactical horned horned with mechanics “three in a row”.
First of all, we will be a little training, where they will introduce the basics of the game. If something is forgotten, then it can always be replayed.
The game consists of the passage of races along the randomly generated test road, which will ultimately lead to the chief boss of the level.
Passing and gameplay mechanics are quite complex. The main activity is the battle with the creatures that were in the way. The battle takes place through a somewhat modernized and complicated game “Three in a row”.
On the game field is our detachment and chips with several properties:
– Brown swords. If you collect them in the appropriate sequence, then the enemy will be damaged. If the enemy’s health reaches zero, he loses.
– Chips with a dialogue. If they play, the enemy will receive damage to the mental state. When the enemy’s psyche ends, he will join our detachment in this hopeless campaign. Well, who would sign up for it, right, right?
– Green hearts. The health of our beaten characters is replenished for their collection. It is smartly done that whoever takes the first -aid kit – first the most focused hero is fummy.
– Yellow pentagons. If we collect them, then mana of the hero is replenished and he will be able to tell an active skill when he gains enough mana.
Our heroes run to their course by Magicred Casino review the field number of times corresponding to their speed status. You can move any chips on the field and even the heroes themselves when moving. It is allowed to cross its own trajectory of movement, this gives excellent space for strong effects. The larger the 3+ chain of the same chips collected, the stronger the result. Also, the appropriate value of the character stats that walks is the appropriate value.
You can collect several groups of tokens for the move and they will all play.
Before each battle, we are boiling in a local store. It is necessary to spend almost all the gold before the battle, the maximum permissible remainder of 10 coins. So we try to buy better clothes and, if necessary, for the coins and to rail.
Things can be four gradations of quality, from simple to legendary. As you pass, you need to pump the store, then the chance increases that legendary items will be on the shelves.
Before each battle we can form a detachment of heroes (a maximum of three), give each of them three subjects. There is a repository, both Persians and artifacts, where they lie and wait their wings.
However, if self -confidence is high, then you can sell unnecessary clothes for gold (of course – with a discount), and unclaimed characters to be processed for experience for the rest.
Heroes, as well as gear, are divided into four grades, from simple to legendary. And they will need experience of different quality from the drained Persians. That is, it will not be possible to “feed” the fields of experience of ordinary quality.
However, in battles, experience is gained by all members of the detachment, regardless of their advance.
There are also taverns on the way, where we can hire additional fighters in the detachment. The properties of each unit (stats and active skill) are described in detail.
Consider the pros and cons of the game, summarize the results.
+ Simple but pleasant graphics.
+ Good musical and sound accompaniment.
+ Many types of interesting heroes.
+ Good pumping system inside the race.
+ Excellent combat system with complex stroke schemes and active skills of heroes.
+ The connection was excellent between the stats of heroes and the effect of their actions. De facto, you need to build builds and sharpen the team for something definite.
+ There are many types of monsters.
+ There are many types of equipment.
What can be both a plus and a minus:
± The game very quickly increases the degree of difficulty. For a long time, even one dungeon could not pass (except for the student). In my opinion, this is a minus, but suddenly there are pain lovers?
– On the page of the game an important mistake. It is written that this is a roofing house, but in practice – a horned. This changes everything, since according to such a system you can beat your forehead about the only dungeon of an arbitrarily long time until the right shmot and heroes fall out.
– There is no Russian language text. The required level of English knowledge is something between low and medium.
The game pleased on almost all the fronts: many heroes and enemies, a lot of puddles, complex, but interesting battles. In fact, only the lack of global progression, which is directly suggested here, disappointed. Accordingly, lovers of cuckolds should take a closer look. The rest can be too complicated and painful.
PS: I will be glad to supplement/correct the review or answer questions on the course of communication in the comments.